Tag Archives: game design
Games at the museum: Mia Ridge interview
October 12, 2011… out from her busy speaking schedule, Mia told us how and why museums should be raising their game:
How did you first become interested in crowdsourced gaming?
As a kid I was intrigued by museums and also loved playing early computer games and made-up adventure games. I heard about “games with a purpose” a few years ago, then during my Masters degree in HCI I started thinking about applying crowdsourcing games to the problems faced by museums online.
Museums have vast, …
Tags: BrooklynMuseum crowd crowdsourcing GalaxyZoo game design History microwork Museum Museum Resources Powerhouse Museum
BrooklynMuseum, crowd, crowdsourcing, GalaxyZoo, game design, History, microwork, Museum, Museum Resources, Powerhouse Museum | 1 CommentHeather Chaplin: gamification’s worst nightmare?
August 4, 2011… Angeles Times and GQ.
Chaplin is a fan of grown-up gaming (less “kill the zombies” more “design public healthcare for the zombies”). Back in 2009, she made big waves at GDC when she accused game-developers of being “a bunch of stunted adolescents” . Her views on gamification are equally controversial. In an article published in Slate earlier this year, Chaplin claimed that (despite her epic enthusiasm) Jane McGonigal is not advocating any concrete change but only a change …
Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogame
crowd, crowdsourcing, game design, game mechanics, games, Gamification, jane mcgonigal, microwork, new york times, Non-game, Video game, videogame | Leave a commentGaming the system: how rewards affect performance
April 28, 2011… Share Sometimes the simplest things are the hardest to define. Everyone knows what a game is, but agreeing on a definition is another story. Wikipedia’s no-nonsense entry defines a game as: “structured playing, usually undertaken for enjoyment…with goals, challenges, rules and interactions.” Jesse Schell is somewhat more fun, saying it is simply “a problem solving activity, approached with a playful attitude”.
Although not mentioned in these definitions, a …
Tags: crowd crowdsourcing eBay game game design game mechanics Gamification Jesse Schell microtask microwork Stack Overflow Wikipedia
crowd, crowdsourcing, eBay, game, game design, game mechanics, Gamification, Jesse Schell, microtask, microwork, Stack Overflow, Wikipedia | 2 CommentsThe Future of Work: Paid to Play?
January 26, 2010… people complain about their jobs. Imagine if work could be as entertaining as your favourite game and what this could mean for work satisfaction and productivity.
The Problem with Work
Many people believe that work is a boring but necessary requirement for enjoying ‘real life’ outside work. This belief is negative for both employees and employers. A worker who is bored wastes their time at work waiting for their “real life” to start. Meanwhile an employer with bored …
Tags: fun game design games job reCAPTCHA MMORPG SEGA task Typing of the Dead work
fun, game design, games, job, reCAPTCHA MMORPG, SEGA, task, Typing of the Dead, work | 5 CommentsToo cool to play: the gamification backlash
April 11, 2011… games like Digitalkoot. Instead they tend to attack companies like Foursquare, who apply game-mechanics to non-game sites and apps.
Counter-intuitively, game designers are often the biggest gamification skeptics. Designers argue that game mechanics are subtle and complex. Good games, they say, are like art: engaging players deeply and emotionally ( not sure how Grand Theft Auto fits in here ). In contrast gamification, as game developer Margaret Robertson puts it, “tricks …
Tags: crowd crowdsourcing game game design game mechanics gamesourcing Gamification Gamify iPhone Margaret Robertson microwork Video Games
crowd, crowdsourcing, game, game design, game mechanics, gamesourcing, Gamification, Gamify, iPhone, Margaret Robertson, microwork, Video Games | 8 Comments← Older posts









