Tag Archives: participatory clothing design


Tailoring to everyone’s needs

Posted on by Ville Miettinen

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In an ideal world I’d like to design and make my own clothes. Unhappily for me however, my sewing career came to an abrupt halt at age nine, when I sewed together all four sides of the pillowcase I was working on for sewing class. I could handle the supposedly “cool” kids (those who took subjects more manly than sewing) mocking me, but when the geeky sewing kids started making fun of me too, I realized perhaps it wasn’t …

Tags: crowdsourcing designers Fashion Stake participatory clothing design

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Do crowdsourced design contests work? You be the judge – and win!

Posted on by Ville Miettinen

… stronger. Or so everyone always says.

A few weeks ago we discussed the use of crowdsourcing in design contests. Writing this blog – and reading the feedback we received in response to it – got us thinking. Why not try it out for ourselves? After all, we wanted to design a Microtask T-shirt, and crowdsourcing has made running design competitions easier than ever before.

Crowdsourcing the shirt on my back

Because we focused on 99Designs in this earlier post, it was a natural …

Tags: 99design contest crowdsourced design crowdsourcing crowdsourcing platform CrowdSpring design competition designcontest designcrowd designoutpost distributed work MycroBurst reDesignMe t shirts

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Games at the museum: Mia Ridge interview

Posted on by Safia Bhutta

… I know of. The Brooklyn Museum and the Powerhouse Museum both have APIs which makes it easy to design games around their objects. Digitalkoot looks like fun too, and GalaxyZoo and FoldIt have lots of fans.

Do you have any advice for museums considering “gamification”?

I’d love to see more museums making crowdsourcing games because they’re a great way to engage audiences. With crowdsourcing, the trick is finding tasks that give you the data you need, while matching the …

Tags: BrooklynMuseum crowd crowdsourcing GalaxyZoo game design History microwork Museum Museum Resources Powerhouse Museum

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Heather Chaplin: gamification’s worst nightmare?

Posted on by Tommaso De Benetti

… Angeles Times and GQ.

Chaplin is a fan of grown-up gaming (less “kill the zombies” more “design public healthcare for the zombies”). Back in 2009, she made big waves at GDC when she accused game-developers of being “a bunch of stunted adolescents” . Her views on gamification are equally controversial. In an article published in Slate earlier this year, Chaplin claimed that (despite her epic enthusiasm) Jane McGonigal is not advocating any concrete change but only a change …

Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogame

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Gaming the system: how rewards affect performance

Posted on by Tommaso De Benetti

Share Sometimes the simplest things are the hardest to define. Everyone knows what a game is, but agreeing on a definition is another story. Wikipedia’s no-nonsense entry defines a game as: “structured playing, usually undertaken for enjoyment…with goals, challenges, rules and interactions.” Jesse Schell is somewhat more fun, saying it is simply “a problem …

Tags: crowd crowdsourcing eBay game game design game mechanics Gamification Jesse Schell microtask microwork Stack Overflow Wikipedia

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