Tag Archives: biotic games


Science and the “Nobel” art of gaming

Posted on by Tommaso De Benetti

… new crowd interested in scientific experiments. So what’s the next step? Instead of creating games that model biological processes, what if scientists started “playing” with actual molecules?

Microscopic evolution, real life fun

That’s exactly what Stanford researcher Ingmar Riedel-Kruse and his lab group have done. The Biotic Games project enables players to interact directly with microorganisms. The game’s “hardware” is a simple console which is hooked up to a lab …

Tags: AIDS biotic games Carnegie Mellon University crowd crowdsourcing fate of the world foldit Game Developers Conference Golden Gate Bridge interface microtask microwork Pac-Man san francisco Stanford University Twitter Video game Web 2.0 Summit widesourcing World

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What Wizard Battles Can Teach Us About Crowdsourcing

Posted on by Seth W

… some understanding of the R&D and design process from blog posts on the subject. Multiplayer games like this generally have a strong community, so Magic R&D could also count on its players to get the word out.

Dealing with compartmentalization

A common problem with crowdsourced projects is that everyone works independently, only sharing work when it is finished. This causes a lot of duplication of effort and restricts collaboration. Magic R&D avoided this by breaking the …

Tags: Card game crowdsourcing games Geek iPad Magic Magic the Gathering microtask Trading Card Games

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Games at the museum: Mia Ridge interview

Posted on by Safia Bhutta

… world-class museums and is now writing her PhD on crowdsourcing digital heritage. She describes games as the “participation engine” of crowdsourcing.

Taking time out from her busy speaking schedule, Mia told us how and why museums should be raising their game:

How did you first become interested in crowdsourced gaming?

As a kid I was intrigued by museums and also loved playing early computer games and made-up adventure games. I heard about “games with a purpose” a few …

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Heather Chaplin: gamification’s worst nightmare?

Posted on by Tommaso De Benetti

… She ignores the hundreds of examples of “good-will” gamification: people engaging with games on a totally voluntary basis, where contributing to the cause is the compensation. Think of leaving a tip on Foursquare after dining in an exceptional restaurant: that’s something I’ve done several times, not for the points or badges but because I just enjoy free drinks reviewing places. Closer to home there are the thousands of volunteers who’ve contributed to digitizing …

Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogame

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War Games (or how the US military learned to love the crowd)

Posted on by Ville Miettinen

Question: where do you work if you: a) are a genius, b) are too crazy for NASA and c) really like blowing stuff up? Answer: DARPA .

The US Defense Advanced Research Projects Agency has a $3 billion budget, a remit to “create lasting revolutionary change” and a project list that looks like it was written by Philip K Dick. Current schemes include shape-shifting matter, …

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