Tag Archives: Card game


What Wizard Battles Can Teach Us About Crowdsourcing

Posted on by Seth W

… maybe?). Read on bearing this in mind.

My main vice is Magic: the Gathering, a role-play card game where players are magically-dueling wizards. The only game pieces are cards which represent classical magic spells like fire blasts and enchantments. Like I said, I’m a geek.

What does this have to do with crowdsourcing? Well, about 10 years ago, the company that makes this game turned to its fans the players, and for the first time said “ you make a card ”. What followed …

Tags: Card game crowdsourcing games Geek iPad Magic Magic the Gathering microtask Trading Card Games

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Madmen join the game

Posted on by Ville Miettinen

… spend a large portion of your free time fighting wars, racing cars or shooting monsters in a video game. In which case, you’ll have to take my word for the fact that just as in the real world, advertising is now pervasive in the virtual world of video games. While I’m not that avid a gamer anymore (I’ve spent the last 15 years in the games industry, and – like dealers of non-virtual drugs – I don’t get high on my own supply), my annual pilgrimage to the Game Developers Conference …

Tags: Coke EA Sports games GDC GDC2010 In-game advertising MMO obama Pepsi Sarah Palin

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Free from the chains: how crowdfunding is changing game development

Posted on by Tommaso De Benetti

… is now changing these rules.

Traditional publishers vs the crowd

Funding is a big issue for game developers because making good games costs money. A lot of money. Developing a decent downloadable game can cost up to $2M, while a high class retail product can easily blow out the budget to $40-50M. That’s not the kind of money you can ask the crowd for, right? Wrong. Apparently now, it is ($2m that is, not quite $40m… yet).

Double Fine, a company founded by Tim Schafer and employing …

Tags: Brian Fargo crowdfunding crowdsourcing Double Fine Productions Graphic adventure game Kickstarter Long Tail microtask microwork monkey island Ron Gilbert Tim Schafer

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Play the game of life

Posted on by Tommaso De Benetti

… , with 11m subscribers, there are more people playing the MMOG (massively multi-player online game) World of Warcraft than there are living in New York City. Together the 4.5m European and North American subscribers generate over $800m in revenue each year. The North Americans manage to spend on average 22 hours a week playing the game, only 13 hours short of the typical working week.

But just as in the history of the real world, the number of people involved in virtual war pales in …

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Games at the museum: Mia Ridge interview

Posted on by Safia Bhutta

… out from her busy speaking schedule, Mia told us how and why museums should be raising their game:

How did you first become interested in crowdsourced gaming?

As a kid I was intrigued by museums and also loved playing early computer games and made-up adventure games. I heard about “games with a purpose” a few years ago, then during my Masters degree in HCI I started thinking about applying crowdsourcing games to the problems faced by museums online.

Museums have vast, …

Tags: BrooklynMuseum crowd crowdsourcing GalaxyZoo game design History microwork Museum Museum Resources Powerhouse Museum

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