Tag Archives: designers


Crowdconvention 2011: a designer’s tale

Posted on by Harry Seppala

… for me, Crowdconvention (held June 15th in Berlin) was a fantastic and rare chance to meet other designers, size-up the competition and generally mingle with the cream of Europe’s crowdsourcing crop.

Conventional wisdom

The atmosphere at this year’s Crowdconvention – proudly co-sponsored by Microtask – was open and friendly. Companies were surprisingly willing to share information on topics ranging from worker-accuracy and ethical concerns, to privacy and security issues. The …

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War Games (or how the US military learned to love the crowd)

Posted on by Ville Miettinen

… entries (it’s not a massive number but I guess there are only so many frustrated amateur Humvee designers out there).

Submersive elements

Finally, this April, DARPA waded into the deeper waters of crowdsourced gaming. The Anti-Submarine Warfare Continuous Trail Unmanned Vessel or ACTUV Program is a project to build an automatic submarine-tracking drone. DARPA has asked the crowd to help refine ACTUV’s software by playing a tactics simulation game. In the game players navigate a …

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Too cool to play: the gamification backlash

Posted on by Ville Miettinen

… like Foursquare, who apply game-mechanics to non-game sites and apps.

Counter-intuitively, game designers are often the biggest gamification skeptics. Designers argue that game mechanics are subtle and complex. Good games, they say, are like art: engaging players deeply and emotionally ( not sure how Grand Theft Auto fits in here ). In contrast gamification, as game developer Margaret Robertson puts it, “tricks people into believing that there’s a simple way to imbue their thing …

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The Travelling Salesman is back – Part 2

Posted on by Tommaso De Benetti

… us to the after party of a digital media conference. We found a room full of nice hardware, game designers, artists – all kinds of people. We packed seven of them (plus Emmanuel) into the Land Rover and went for a beer. It was a fantastic evening, Emmanuel told us how he designs startups. It was great because we’d never contacted him before and he’d never heard of us, but he still came out there and helped us – he even got us a discount at the hotel. It felt really, really good. Next …

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AudioDraft: for a better sounding business

Posted on by Tommaso De Benetti

… after a week. The entrants stuck surprisingly well to the brief – I know asking sound designers for some Disney-influenced music with a ‘40s flavor isn’t the most common thing these days – I like to think the project worked because we put quite a lot of effort into finding references, and giving as much detail as possible to AudioDraft’s users. The tricky part of the deal was that, though price was significantly lower than it would have been working directly with a pro, …

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