Tag Archives: Education
February 24, 2011
… Some of the Indian locations are so remote that the Granny Cloud is the only access kids have to education.
It’s a cute story, but there’s also a serious point here. Europe has an aging population: millions of people in their 60s, 70s and 80s with time and expertise to spare. As we blogged last year, this demographic has huge, untapped crowdsourcing potential. Hopefully, voluntary schemes like Prof. Mitra’s will be trendsetters – demonstrating the possibilities of …
Tags: child literacy crowd crowdsourcing crowdsourcing platform distributed work DNA Education Grandparent India Newcastle University South Korea Sugata Mitra TEDchild literacy, crowd, crowdsourcing, crowdsourcing platform, distributed work, DNA, Education, Grandparent, India, Newcastle University, South Korea, Sugata Mitra, TED | Leave a comment
April 18, 2012
… efforts to emulate the success of, well, Nordic folk like me I guess (oh, and Nordic-style education, healthcare and equality, but mostly me).
Crowdsourcing constitutional change was, of course, big news in North Africa and the Middle East last year. The rash of revolutions in these areas created new states in need of new constitutions (and probably tripled Bashar al-Assad’s life insurance premiums). As we have previously discussed, it’s nice to think that you can use the same …
February 6, 2012
… with work. Second: crowdsourcing could play a big part in this process.
Cuba has a high level of education, so transcriptions from paper to digital formats could be a bit of a waste of potential in this specific case. But when the choice is between doing that and hanging around your front door from dusk till dawn, the decision seems easy. The concepts of crowd labor and microwork are wide enough to appeal to people of all ages and educational backgrounds.
Although Cuba is a fascinating …
May 18, 2011
… an experiment. They selected a group of Indians with lower incomes, high-school standard education and only basic English and computer skills. After researchers explained the basic concept of Mechanical Turk (it’s not mechanical, there are no Turks), the participants were set a range of simple tasks. The results make uncomfortable reading.
To cut a long study short, every participant in the group failed to complete the tasks. Why? Mainly because people couldn’t navigate …
March 21, 2011
… the two-day summits prior to the main event. The summits were divided into seven categories: AI, education, localization, smartphones, independent games, social and online games, and serious gaming. Gamification, localization of content and microwork were thoroughly explored, both during the presentations and informally. Other than Microtask, Finnish companies on the fringe of the gaming industry such as Premium Fan Page and Applifier were present and active.
Smaller developers had a …
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