Tag Archives: esp game
Gaming the system: how rewards affect performance
April 28, 2011… Share Sometimes the simplest things are the hardest to define. Everyone knows what a game is, but agreeing on a definition is another story. Wikipedia’s no-nonsense entry defines a game as: “structured playing, usually undertaken for enjoyment…with goals, challenges, rules and interactions.” Jesse Schell is somewhat more fun, saying it is simply “a problem solving activity, approached with a playful attitude”.
Although not mentioned in these definitions, a …
Tags: crowd crowdsourcing eBay game game design game mechanics Gamification Jesse Schell microtask microwork Stack Overflow Wikipedia
crowd, crowdsourcing, eBay, game, game design, game mechanics, Gamification, Jesse Schell, microtask, microwork, Stack Overflow, Wikipedia | 2 CommentsToo cool to play: the gamification backlash
April 11, 2011… games like Digitalkoot. Instead they tend to attack companies like Foursquare, who apply game-mechanics to non-game sites and apps.
Counter-intuitively, game designers are often the biggest gamification skeptics. Designers argue that game mechanics are subtle and complex. Good games, they say, are like art: engaging players deeply and emotionally ( not sure how Grand Theft Auto fits in here ). In contrast gamification, as game developer Margaret Robertson puts it, “tricks …
Tags: crowd crowdsourcing game game design game mechanics gamesourcing Gamification Gamify iPhone Margaret Robertson microwork Video Games
crowd, crowdsourcing, game, game design, game mechanics, gamesourcing, Gamification, Gamify, iPhone, Margaret Robertson, microwork, Video Games | 9 CommentsScience and the “Nobel” art of gaming
March 31, 2011… science fun. Back in November we blogged about Foldit, a freely-available online protein-folding game. Foldit players contribute directly to scientific discovery: the more proteins they fold, the closer scientists get to curing diseases like Alzheimer’s and AIDS.
Refusing to be out-innovated by mere protein professors, geneticists at Carnegie Mellon and Stanford University have created EteRNA. EteRNA is another folding game: this time the goal is to help create the first large-scale …
Tags: AIDS biotic games Carnegie Mellon University crowd crowdsourcing fate of the world foldit Game Developers Conference Golden Gate Bridge interface microtask microwork Pac-Man san francisco Stanford University Twitter Video game Web 2.0 Summit widesourcing World
AIDS, biotic games, Carnegie Mellon University, crowd, crowdsourcing, fate of the world, foldit, Game Developers Conference, Golden Gate Bridge, interface, microtask, microwork, Pac-Man, san francisco, Stanford University, Twitter, Video game, Web 2.0 Summit, widesourcing, World | 2 CommentsA ticket to play
March 7, 2011… Every year thousands of tech-seeking tourists cross the Golden Gate Bridge to attend events: the Game Developers Conference, Apple Keynotes, the Web 2.0 Summit – there’s an expo for everyone.
In such a tech-friendly town, it’s not surprising that computing is spreading into public spaces, affecting the way citizens interact with their urban environment. The first stop? That most boring of public places: the bus stop.
Routed to the stop
In late 2010 large touch screens were …
Tags: crowd crowdsourcing Game Developers Conference Golden Gate Bridge interface microwork san francisco Twitter Web 2.0 Summit widesourcing
crowd, crowdsourcing, Game Developers Conference, Golden Gate Bridge, interface, microwork, san francisco, Twitter, Web 2.0 Summit, widesourcing | Leave a commentRevenge of the gamers: an epic win for the world
December 7, 2010… your chores”, and the so called “real world” waiting outside the damn door.
Now, at last, game designer and researcher Jane McGonigal has finally given me the argument I so desperately needed as a child (given I started with a Commodore 16 at age five, it’s been a long wait). Playing games can now help to save the real world.
Massive, multiplayer and misunderstood
Jane McGonigal argues that, far from the stereotype of the slack-jawed loner, videogame players are, in fact, …
Tags: commodore 16 crowd crowdsourcing crowdsourcing platform distributed work game designer jane mcgonigal massive multiplayer playing games space invaders superstruct virtual worlds world of wacraft wow
commodore 16, crowd, crowdsourcing, crowdsourcing platform, distributed work, game designer, jane mcgonigal, massive multiplayer, playing games, space invaders, superstruct, virtual worlds, world of wacraft, wow | 6 Comments← Older posts Newer posts →









