Tag Archives: game design

Games at the museum: Mia Ridge interview

Posted on by Safia Bhutta

… out from her busy speaking schedule, Mia told us how and why museums should be raising their game:

How did you first become interested in crowdsourced gaming?

As a kid I was intrigued by museums and also loved playing early computer games and made-up adventure games. I heard about “games with a purpose” a few years ago, then during my Masters degree in HCI I started thinking about applying crowdsourcing games to the problems faced by museums online.

Museums have vast, …

Tags: BrooklynMuseum crowd crowdsourcing GalaxyZoo game design History microwork Museum Museum Resources Powerhouse Museum


Heather Chaplin: gamification’s worst nightmare?

Posted on by Tommaso De Benetti

… Angeles Times and GQ.

Chaplin is a fan of grown-up gaming (less “kill the zombies” more “design public healthcare for the zombies”). Back in 2009, she made big waves at GDC when she accused game-developers of being “a bunch of stunted adolescents” . Her views on gamification are equally controversial. In an article published in Slate earlier this year, Chaplin claimed that (despite her epic enthusiasm) Jane McGonigal is not advocating any concrete change but only a change …

Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogame

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Gaming the system: how rewards affect performance

Posted on by Tommaso De Benetti

Sometimes the simplest things are the hardest to define. Everyone knows what a game is, but agreeing on a definition is another story. Wikipedia’s no-nonsense entry defines a game as: “structured playing, usually undertaken for enjoyment…with goals, challenges, rules and interactions.” Jesse Schell is somewhat more fun, saying it is simply “a problem solving activity, approached with a playful attitude”.

Although not mentioned in these definitions, a …

Tags: crowd crowdsourcing eBay game game design game mechanics Gamification Jesse Schell microtask microwork Stack Overflow Wikipedia


The Future of Work: Paid to Play?

Posted on by Tommaso De Benetti

… people complain about their jobs. Imagine if work could be as entertaining as your favourite game and what this could mean for work satisfaction and productivity.

The Problem with Work

Many people believe that work is a boring but necessary requirement for enjoying ‘real life’ outside work. This belief is negative for both employees and employers. A worker who is bored wastes their time at work waiting for their “real life” to start. Meanwhile an employer with bored …

Tags: fun game design games job reCAPTCHA MMORPG SEGA task Typing of the Dead work


What Wizard Battles Can Teach Us About Crowdsourcing

Posted on by Seth W

… maybe?). Read on bearing this in mind.

My main vice is Magic: the Gathering, a role-play card game where players are magically-dueling wizards. The only game pieces are cards which represent classical magic spells like fire blasts and enchantments. Like I said, I’m a geek.

What does this have to do with crowdsourcing? Well, about 10 years ago, the company that makes this game turned to its fans the players, and for the first time said “ you make a card ”. What followed was …

Tags: Card game crowdsourcing games Geek iPad Magic Magic the Gathering microtask Trading Card Games

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