Tag Archives: game mechanics


Heather Chaplin: gamification’s worst nightmare?

Posted on by Tommaso De Benetti

… public healthcare for the zombies”). Back in 2009, she made big waves at GDC when she accused game-developers of being “a bunch of stunted adolescents” . Her views on gamification are equally controversial. In an article published in Slate earlier this year, Chaplin claimed that (despite her epic enthusiasm) Jane McGonigal is not advocating any concrete change but only a change in perception: adding game mechanisms to reality just to simulate feelings of satisfaction. In …

Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogame

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Rookie or real player? The rise of Seth Priebatsch

Posted on by Ville Miettinen

He’s 22, he wears a lot of orange and he wants to build a game layer on top of the world. I’m talking, of course, about Seth Priebatsch. Founder and “chief ninja” of location-based gaming service SCVNGR, Priebatsch is the media’s favorite gamification geek. Back in March he gave a popular SXSW keynote speech and since then the blogs, articles and TV spots just keep on coming.

Journalists are clearly hypnotized. But does this “proud …

Tags: crowd crowdsourcing distributed work foursquare game mechanics Groupon LivingSocial microtask microwork san francisco SCVNGR Seth Priebatsch SXSW

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Too cool to play: the gamification backlash

Posted on by Ville Miettinen

… games like Digitalkoot. Instead they tend to attack companies like Foursquare, who apply game-mechanics to non-game sites and apps.

Counter-intuitively, game designers are often the biggest gamification skeptics. Designers argue that game mechanics are subtle and complex. Good games, they say, are like art: engaging players deeply and emotionally ( not sure how Grand Theft Auto fits in here ). In contrast gamification, as game developer Margaret Robertson puts it, “tricks …

Tags: crowd crowdsourcing game game design game mechanics gamesourcing Gamification Gamify iPhone Margaret Robertson microwork Video Games

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Free from the chains: how crowdfunding is changing game development

Posted on by Tommaso De Benetti

… is now changing these rules.

Traditional publishers vs the crowd

Funding is a big issue for game developers because making good games costs money. A lot of money. Developing a decent downloadable game can cost up to $2M, while a high class retail product can easily blow out the budget to $40-50M. That’s not the kind of money you can ask the crowd for, right? Wrong. Apparently now, it is ($2m that is, not quite $40m… yet).

Double Fine, a company founded by Tim Schafer and employing …

Tags: Brian Fargo crowdfunding crowdsourcing Double Fine Productions Graphic adventure game Kickstarter Long Tail microtask microwork monkey island Ron Gilbert Tim Schafer

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Gaming the system: how rewards affect performance

Posted on by Tommaso De Benetti

Sometimes the simplest things are the hardest to define. Everyone knows what a game is, but agreeing on a definition is another story. Wikipedia’s no-nonsense entry defines a game as: “structured playing, usually undertaken for enjoyment…with goals, challenges, rules and interactions.” Jesse Schell is somewhat more fun, saying it is simply “a problem solving activity, approached with a playful attitude”.

Although not mentioned in these definitions, a …

Tags: crowd crowdsourcing eBay game game design game mechanics Gamification Jesse Schell microtask microwork Stack Overflow Wikipedia

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