Tag Archives: games
June 13, 2012
… some understanding of the R&D and design process from blog posts on the subject. Multiplayer games like this generally have a strong community, so Magic R&D could also count on its players to get the word out.
Dealing with compartmentalization
A common problem with crowdsourced projects is that everyone works independently, only sharing work when it is finished. This causes a lot of duplication of effort and restricts collaboration. Magic R&D avoided this by breaking the …
Tags: Card game crowdsourcing games Geek iPad Magic Magic the Gathering microtask Trading Card GamesCard game, crowdsourcing, games, Geek, iPad, Magic, Magic the Gathering, microtask, Trading Card Games | Leave a comment
October 12, 2011
… world-class museums and is now writing her PhD on crowdsourcing digital heritage. She describes games as the “participation engine” of crowdsourcing.
Taking time out from her busy speaking schedule, Mia told us how and why museums should be raising their game:
How did you first become interested in crowdsourced gaming?
As a kid I was intrigued by museums and also loved playing early computer games and made-up adventure games. I heard about “games with a purpose” a few …
August 4, 2011
… She ignores the hundreds of examples of “good-will” gamification: people engaging with games on a totally voluntary basis, where contributing to the cause is the compensation. Think of leaving a tip on Foursquare after dining in an exceptional restaurant: that’s something I’ve done several times, not for the points or badges but because I just enjoy free drinks reviewing places. Closer to home there are the thousands of volunteers who’ve contributed to digitizing …
Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogamecrowd, crowdsourcing, game design, game mechanics, games, Gamification, jane mcgonigal, microwork, new york times, Non-game, Video game, videogame | Leave a comment
April 26, 2011
Question: where do you work if you: a) are a genius, b) are too crazy for NASA and c) really like blowing stuff up? Answer: DARPA .
The US Defense Advanced Research Projects Agency has a $3 billion budget, a remit to “create lasting revolutionary change” and a project list that looks like it was written by Philip K Dick. Current schemes include shape-shifting matter, …
April 11, 2011
… Missing the points?
Here at Microtask we’re “out and proud” gaming fans. We play games, we write about games, we make games. However, being a mature and friendly organization, we realize that sometimes it’s good to check in with the opposition (even if it’s just so you know where to aim). Happily for us, critics of gamification rarely lay into full-blown games like Digitalkoot. Instead they tend to attack companies like Foursquare, who apply game-mechanics to non-game …
Tags: crowd crowdsourcing game game design game mechanics gamesourcing Gamification Gamify iPhone Margaret Robertson microwork Video Gamescrowd, crowdsourcing, game, game design, game mechanics, gamesourcing, Gamification, Gamify, iPhone, Margaret Robertson, microwork, Video Games | 9 Comments
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