Tag Archives: games

Science and the “Nobel” art of gaming

Posted on by Tommaso De Benetti

… new crowd interested in scientific experiments. So what’s the next step? Instead of creating games that model biological processes, what if scientists started “playing” with actual molecules?

Microscopic evolution, real life fun

That’s exactly what Stanford researcher Ingmar Riedel-Kruse and his lab group have done. The Biotic Games project enables players to interact directly with microorganisms. The game’s “hardware” is a simple console which is hooked up to a lab …

Tags: AIDS biotic games Carnegie Mellon University crowd crowdsourcing fate of the world foldit Game Developers Conference Golden Gate Bridge interface microtask microwork Pac-Man san francisco Stanford University Twitter Video game Web 2.0 Summit widesourcing World


GDC 2011: Angry birds, happy Finns

Posted on by Ville Miettinen

… summits were divided into seven categories: AI, education, localization, smartphones, independent games, social and online games, and serious gaming. Gamification, localization of content and microwork were thoroughly explored, both during the presentations and informally. Other than Microtask, Finnish companies on the fringe of the gaming industry such as Premium Fan Page and Applifier were present and active.

Smaller developers had a blast: Recoil finally presented Rochard, a side …

Tags: alan wake andry birds applifier crowd crowdfunding crowdsourcing crowdsourcing platform distributed work finnish developers games GDC igda microwork premium fanpage remedy rochard rovio san francisco shadow cities stagecraft videogames

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Revenge of the gamers: an epic win for the world

Posted on by Tommaso De Benetti

… most adults just couldn’t see the point of videogames. My own parents never seemed to grasp that games had moved on since the days of Pong and Space Invaders. Despite the obvious coolness of my virtual worlds, mom would perpetually storm up to my room and start yelling about irritating trivia like “school work”, “doing your chores”, and the so called “real world” waiting outside the damn door.

Now, at last, game designer and researcher Jane McGonigal has finally given me the …

Tags: commodore 16 crowd crowdsourcing crowdsourcing platform distributed work game designer jane mcgonigal massive multiplayer playing games space invaders superstruct virtual worlds world of wacraft wow


Getting paid to party: what is the difference between work and play?

Posted on by Vili Lehdonvirta

… getting mixed up. Korean professional gamers make a living by competing in multiplayer games like StarCraft in front of television audiences of millions. Hundreds of thousands of virtual gold farmers in China, Vietnam and elsewhere are paid an hourly wage to harvest treasures in online games like EverQuest 2. And most recently, companies like CrowdFlower have started to hire gamers and online community members to carry out real chores like categorizing search engine results …

Tags: Adam Smith Crowdflower EverQuest games gold farmers Karl Marx StarCraft virtual currency work


Is feedback the new Tower of Babel?

Posted on by Tommaso De Benetti

… friend I did some networking, attended as many seminars as possible, and interviewed people for a games podcast we are producing. Amongst many interesting seminars, Insomniac’s Community Director Ray Schneider delivered a challenging lecture on how, as a game developer, you should always maintain a dialogue with the various communities that orbit your games. This applies to online multiplayer games, but also to any game likely to build a fan base.

During the speech he stressed how …

Tags: analysis community feedback games Ray Schneider sentiment Sonic the Hedgehog

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