Tag Archives: gamesourcing


A (cryptic) case for the crowd

Posted on by Ville Miettinen

… only now being digitized. The Bletchley Park Museum, which owns the archive, sadly won’t be “gamesourcing” the digitization process itself (just imagine how cool a WWII spies version of Digitalkoot would be!). But once everything is uploaded, the museum does plan to crowdsource the skills of amateur historians and cryptographers to help research and decode the records.

The FBI has reported an “outpouring of responses” to its crowd code appeal. 70 years ago, human-computer …

Tags: Boardwalk Empire crowd crowdsourcing Cryptanalysis FBI Federal Bureau of Investigation gamesourcing Matt Damon microwork Missouri St. Louis Missouri World War II

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Lost in the Virtual Economy? Here’s a map

Posted on by Tommaso De Benetti

… What we are really proud of is that the crowd does the work by playing games. (Let’s call it “gamesourcing”, just to confuse everyone even more.)

Thankfully, the report also considers what some of these new terms actually mean. Usually the word “crowdsourcing” is used interchangeably with “microwork”. According to Lehdonvirta and Ernkvist, they are in fact distinct: Crowdsourcing entails outsourcing tasks traditionally performed by employees or contractors to a large group of …

Tags: Amazon Mechanical Turk crowd crowdsourcing gamesourcing microtask microwork National Library of Finland Optical character recognition University of Tokyo Ville Miettinen virtual economies virtual economy virtual item work

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2011: a crowded year

Posted on by Tommaso De Benetti

… itself now covers an ever-increasing number of sub-categories. From microwork to gamesourcing, from open innovation to crowd funding. New ideas, new research and new companies are constantly bursting onto the scene.

At this critical “coming of age” stage in crowdsourcing’s development, it’s vital that industry players get together and engage in real, ongoing debate. What’s the best way of achieving this? Either throw a huge party or organize a convention (or best …

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Too cool to play: the gamification backlash

Posted on by Ville Miettinen

In high school life was simple (brutal, but simple): popularity equaled coolness. As my math teacher would say, the relationship had both correlation and dependence (for some reason A marks in statistics class failed to improve my social status).

Post-graduation, the world sometimes seems to work in reverse. Take Apple. In 2000, Mac was the hip, underrated indie-kid of …

Tags: crowd crowdsourcing game game design game mechanics gamesourcing Gamification Gamify iPhone Margaret Robertson microwork Video Games

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