Tag Archives: Graphic adventure game
April 11, 2012
… is now changing these rules.
Traditional publishers vs the crowd
Funding is a big issue for game developers because making good games costs money. A lot of money. Developing a decent downloadable game can cost up to $2M, while a high class retail product can easily blow out the budget to $40-50M. That’s not the kind of money you can ask the crowd for, right? Wrong. Apparently now, it is ($2m that is, not quite $40m… yet).
Double Fine, a company founded by Tim Schafer and employing …
Tags: Brian Fargo crowdfunding crowdsourcing Double Fine Productions Graphic adventure game Kickstarter Long Tail microtask microwork monkey island Ron Gilbert Tim SchaferBrian Fargo, crowdfunding, crowdsourcing, Double Fine Productions, Graphic adventure game, Kickstarter, Long Tail, microtask, microwork, monkey island, Ron Gilbert, Tim Schafer | Leave a comment
October 12, 2011
… out from her busy speaking schedule, Mia told us how and why museums should be raising their game:
How did you first become interested in crowdsourced gaming?
As a kid I was intrigued by museums and also loved playing early computer games and made-up adventure games. I heard about “games with a purpose” a few years ago, then during my Masters degree in HCI I started thinking about applying crowdsourcing games to the problems faced by museums online.
Museums have vast, …
Tags: BrooklynMuseum crowd crowdsourcing GalaxyZoo game design History microwork Museum Museum Resources Powerhouse MuseumBrooklynMuseum, crowd, crowdsourcing, GalaxyZoo, game design, History, microwork, Museum, Museum Resources, Powerhouse Museum | 2 Comments
August 4, 2011
… public healthcare for the zombies”). Back in 2009, she made big waves at GDC when she accused game-developers of being “a bunch of stunted adolescents” . Her views on gamification are equally controversial. In an article published in Slate earlier this year, Chaplin claimed that (despite her epic enthusiasm) Jane McGonigal is not advocating any concrete change but only a change in perception: adding game mechanisms to reality just to simulate feelings of satisfaction. In …
Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogamecrowd, crowdsourcing, game design, game mechanics, games, Gamification, jane mcgonigal, microwork, new york times, Non-game, Video game, videogame | Leave a comment
March 20, 2010
… spend a large portion of your free time fighting wars, racing cars or shooting monsters in a video game. In which case, you’ll have to take my word for the fact that just as in the real world, advertising is now pervasive in the virtual world of video games. While I’m not that avid a gamer anymore (I’ve spent the last 15 years in the games industry, and – like dealers of non-virtual drugs – I don’t get high on my own supply), my annual pilgrimage to the Game Developers Conference …
Tags: Coke EA Sports games GDC GDC2010 In-game advertising MMO obama Pepsi Sarah PalinCoke, EA Sports, games, GDC, GDC2010, In-game advertising, MMO, obama, Pepsi, Sarah Palin | 1 Comment
June 13, 2012
… maybe?). Read on bearing this in mind.
My main vice is Magic: the Gathering, a role-play card game where players are magically-dueling wizards. The only game pieces are cards which represent classical magic spells like fire blasts and enchantments. Like I said, I’m a geek.
What does this have to do with crowdsourcing? Well, about 10 years ago, the company that makes this game turned to its fans the players, and for the first time said “ you make a card ”. What followed was …
Tags: Card game crowdsourcing games Geek iPad Magic Magic the Gathering microtask Trading Card GamesCard game, crowdsourcing, games, Geek, iPad, Magic, Magic the Gathering, microtask, Trading Card Games | Leave a comment
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