Tag Archives: metacognitive skills


Games at the museum: Mia Ridge interview

Posted on by Safia Bhutta

… With crowdsourcing, the trick is finding tasks that give you the data you need, while matching the skills and abilities of your audience. Csíkszentmihályi’s concept of flow and the idea of the magic circle are both really useful when thinking about crowdsourced game design in intimidating places like museums. In my research, I found invoking the magic circle and providing simple tasks with immediate feedback often help “reluctant gamers” get started. People also love knowing …

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From January to June: six months of micro (and macro) work

Posted on by Tommaso De Benetti

… does Microtask’s hardworking staff make of the year so far? I deployed my expert journalistic skills (i.e. went and annoyed my colleagues with questions) to find out. First up was Harry, our Senior Designer, who revealed he was actually “surprised that people played the games in Digitalkoot”. His doubts weren’t about the games themselves, but that people chose to play them rather than all the other great games available on the net. CTO Otto was more upbeat, describing how he’d …

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Crowdsourcing and machine translation: the start of a beautiful friendship

Posted on by Hannu I. Miettinen

… to develop. Given that computers have only been “evolving” for a few decades, their language skills are really very impressive. I’m convinced that machine-aided translation has enormous potential to help people understand and communicate better. Just as long as we also learn to understand and communicate a bit better with our machines.

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Crowdsourcing global development: working theories

Posted on by Ville Miettinen

… of Indians with lower incomes, high-school standard education and only basic English and computer skills. After researchers explained the basic concept of Mechanical Turk (it’s not mechanical, there are no Turks), the participants were set a range of simple tasks. The results make uncomfortable reading.

To cut a long study short, every participant in the group failed to complete the tasks. Why? Mainly because people couldn’t navigate Mechanical Turk or follow requestors’ “ad-hoc and …

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A (cryptic) case for the crowd

Posted on by Ville Miettinen

… Digitalkoot would be!). But once everything is uploaded, the museum does plan to crowdsource the skills of amateur historians and cryptographers to help research and decode the records.

The FBI has reported an “outpouring of responses” to its crowd code appeal. 70 years ago, human-computer intelligence helped to end a war. Now, who knows, maybe it might just catch a killer. So if you’re a math genius, a crossword puzzle freak, or managed to follow the plot of Lost all the way …

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