Tag Archives: Non-game
April 11, 2012
For most new ventures, the funding process is the most malignant of the many necessary evils they have to overcome. For months, if not years, they must devote a huge portion of their resources towards one single goal: getting enough cash to carry on operations. When funders are enlightened and things go right, the payback can be huge. But when innovative, good ideas are met …Brian Fargo, crowdfunding, crowdsourcing, Double Fine Productions, Graphic adventure game, Kickstarter, Long Tail, microtask, microwork, monkey island, Ron Gilbert, Tim Schafer | Leave a comment
March 20, 2010
Health failing, he cowers behind the bombed-out shell of an armored tank. The enemy is getting close. Too close. There is nothing else for it. He has to move, and move now. Lobbing his last grenade high over the tank to distract his tormentors, he bolts for the safety of the abandoned bunker. Just meters from the entrance, he cops that final, fatal bullet. Lying prone, his …Coke, EA Sports, games, GDC, GDC2010, In-game advertising, MMO, obama, Pepsi, Sarah Palin | 1 Comment
June 13, 2012
I’d like to start with a confession: when I’m not thinking about crowdsourcing, I’m busy being a huge geek. Not trendy geek chic, unfortunately, but the old fashioned type (a trendsetter maybe?). Read on bearing this in mind.
My main vice is Magic: the Gathering , a role-play card game where players are magically-dueling wizards. The only game pieces are cards which …
October 12, 2011
Culture heritage technologist Mia Ridge is a champion of crowdsourced museum gaming. Mia has worked as a developer for several world-class museums and is now writing her PhD on crowdsourcing digital heritage. She describes games as the “participation engine” of crowdsourcing.
Taking time out from her busy speaking schedule , Mia told us how and why museums should …
August 4, 2011
This year has been huge for gamification. Barely a day passes without another story about it in the media, with its champions enjoying so much exposure to the spotlight they had suntans long before summer. We were no exception. Here on the blog we’ve already covered the topic from several angles: sometimes with unashamed enthusiasm (for example here , here and here ) and …
Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogamecrowd, crowdsourcing, game design, game mechanics, games, Gamification, jane mcgonigal, microwork, new york times, Non-game, Video game, videogame | Leave a comment
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