Tag Archives: Non-game

Free from the chains: how crowdfunding is changing game development

Posted on by Tommaso De Benetti

For most new ventures, the funding process is the most malignant of the many necessary evils they have to overcome. For months, if not years, they must devote a huge portion of their resources towards one single goal: getting enough cash to carry on operations. When funders are enlightened and things go right, the payback can be huge. But when innovative, good ideas are met …

, , , , , , , , , , , | Leave a comment

Madmen join the game

Posted on by Ville Miettinen

Health failing, he cowers behind the bombed-out shell of an armored tank. The enemy is getting close. Too close. There is nothing else for it. He has to move, and move now. Lobbing his last grenade high over the tank to distract his tormentors, he bolts for the safety of the abandoned bunker. Just meters from the entrance, he cops that final, fatal bullet. Lying prone, his …

, , , , , , , , , | 1 Comment

What Wizard Battles Can Teach Us About Crowdsourcing

Posted on by Seth W

I’d like to start with a confession: when I’m not thinking about crowdsourcing, I’m busy being a huge geek. Not trendy geek chic, unfortunately, but the old fashioned type (a trendsetter maybe?). Read on bearing this in mind.

My main vice is Magic: the Gathering , a role-play card game where players are magically-dueling wizards. The only game pieces are cards which …

, , , , , , , , | Leave a comment

Games at the museum: Mia Ridge interview

Posted on by Safia Bhutta

Culture heritage technologist Mia Ridge is a champion of crowdsourced museum gaming. Mia has worked as a developer for several world-class museums and is now writing her PhD on crowdsourcing digital heritage. She describes games as the “participation engine” of crowdsourcing.

Taking time out from her busy speaking schedule , Mia told us how and why museums should …


Heather Chaplin: gamification’s worst nightmare?

Posted on by Tommaso De Benetti

This year has been huge for gamification. Barely a day passes without another story about it in the media, with its champions enjoying so much exposure to the spotlight they had suntans long before summer. We were no exception. Here on the blog we’ve already covered the topic from several angles: sometimes with unashamed enthusiasm (for example here , here and here ) and …

Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogame

, , , , , , , , , , , | Leave a comment