Tag Archives: Ron Gilbert
April 11, 2012
… that is, not quite $40m… yet).
Double Fine, a company founded by Tim Schafer and employing Ron Gilbert –
both known mostly for their work on the Monkey Island series – is a well established software house with a bunch of good minor games covering various genres.
Despite Schafer’s more recent work, people stubbornly kept asking him to go back to the genre in which he excels: point-and-click adventure games. The problem is that these games are on the blacklist of traditional …
Tags: Brian Fargo crowdfunding crowdsourcing Double Fine Productions Graphic adventure game Kickstarter Long Tail microtask microwork monkey island Ron Gilbert Tim SchaferBrian Fargo, crowdfunding, crowdsourcing, Double Fine Productions, Graphic adventure game, Kickstarter, Long Tail, microtask, microwork, monkey island, Ron Gilbert, Tim Schafer | Leave a comment
August 4, 2010
… SimCity, The Sims), Shigeru Miyamoto (Mario Bros, Zelda), Jeff Minter (Tempest, Gridrunner) or Rob Gilbert (Monkey Island) is carried on by a new generation of young designers, all eager to leave their mark on the pixilated hallways of the industry.
So much has changed since these legends were born it almost seems incredible that they are still alive, let alone still overflowing with volcanic creativity. As a programmer, Peter Molyneux celebrated themes like power, choice and influence in …
Tags: ai cloud crowdsourcing E3 façade human intelligence Kinect milo Peter Molyneux Rob Gilbert Shigeru Miyamoto TedGlobal Will Wrightai, cloud, crowdsourcing, E3, façade, human intelligence, Kinect, milo, Peter Molyneux, Rob Gilbert, Shigeru Miyamoto, TedGlobal, Will Wright | 5 Comments
January 14, 2010
… of the big stars of the gaming world is Monkey Island, the pirate adventure series developed by Ron Gilbert, Tim Schafer and Dave Grossman. After three sequels, the series disappeared. Then, in 2009, nearly a decade later, TellTale Games announced there would be another season split into five chapters, aimed at the digital distribution market.
In the non-English speaking world, the buildup to the new series was just as fervent as everywhere else. But six months after it debuted, …