Tag Archives: Video game
March 20, 2010
… not spend a large portion of your free time fighting wars, racing cars or shooting monsters in a video game. In which case, you’ll have to take my word for the fact that just as in the real world, advertising is now pervasive in the virtual world of video games. While I’m not that avid a gamer anymore (I’ve spent the last 15 years in the games industry, and – like dealers of non-virtual drugs – I don’t get high on my own supply), my annual pilgrimage to the Game Developers …
Tags: Coke EA Sports games GDC GDC2010 In-game advertising MMO obama Pepsi Sarah PalinCoke, EA Sports, games, GDC, GDC2010, In-game advertising, MMO, obama, Pepsi, Sarah Palin | 1 Comment
April 11, 2012
… is now changing these rules.
Traditional publishers vs the crowd
Funding is a big issue for game developers because making good games costs money. A lot of money. Developing a decent downloadable game can cost up to $2M, while a high class retail product can easily blow out the budget to $40-50M. That’s not the kind of money you can ask the crowd for, right? Wrong. Apparently now, it is ($2m that is, not quite $40m… yet).
Double Fine, a company founded by Tim Schafer and employing …
Tags: Brian Fargo crowdfunding crowdsourcing Double Fine Productions Graphic adventure game Kickstarter Long Tail microtask microwork monkey island Ron Gilbert Tim SchaferBrian Fargo, crowdfunding, crowdsourcing, Double Fine Productions, Graphic adventure game, Kickstarter, Long Tail, microtask, microwork, monkey island, Ron Gilbert, Tim Schafer | Leave a comment
August 4, 2011
… public healthcare for the zombies”). Back in 2009, she made big waves at GDC when she accused game-developers of being “a bunch of stunted adolescents” . Her views on gamification are equally controversial. In an article published in Slate earlier this year, Chaplin claimed that (despite her epic enthusiasm) Jane McGonigal is not advocating any concrete change but only a change in perception: adding game mechanisms to reality just to simulate feelings of satisfaction. In …
Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogamecrowd, crowdsourcing, game design, game mechanics, games, Gamification, jane mcgonigal, microwork, new york times, Non-game, Video game, videogame | Leave a comment
April 11, 2011
… games like Digitalkoot. Instead they tend to attack companies like Foursquare, who apply game-mechanics to non-game sites and apps.
Counter-intuitively, game designers are often the biggest gamification skeptics. Designers argue that game mechanics are subtle and complex. Good games, they say, are like art: engaging players deeply and emotionally ( not sure how Grand Theft Auto fits in here ). In contrast gamification, as game developer Margaret Robertson puts it, “tricks …
Tags: crowd crowdsourcing game game design game mechanics gamesourcing Gamification Gamify iPhone Margaret Robertson microwork Video Gamescrowd, crowdsourcing, game, game design, game mechanics, gamesourcing, Gamification, Gamify, iPhone, Margaret Robertson, microwork, Video Games | 9 Comments
March 31, 2011
… science fun. Back in November we blogged about Foldit, a freely-available online protein-folding game. Foldit players contribute directly to scientific discovery: the more proteins they fold, the closer scientists get to curing diseases like Alzheimer’s and AIDS.
Refusing to be out-innovated by mere protein professors, geneticists at Carnegie Mellon and Stanford University have created EteRNA. EteRNA is another folding game: this time the goal is to help create the first large-scale …
Tags: AIDS biotic games Carnegie Mellon University crowd crowdsourcing fate of the world foldit Game Developers Conference Golden Gate Bridge interface microtask microwork Pac-Man san francisco Stanford University Twitter Video game Web 2.0 Summit widesourcing WorldAIDS, biotic games, Carnegie Mellon University, crowd, crowdsourcing, fate of the world, foldit, Game Developers Conference, Golden Gate Bridge, interface, microtask, microwork, Pac-Man, san francisco, Stanford University, Twitter, Video game, Web 2.0 Summit, widesourcing, World | 2 Comments
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