Tag Archives: Video Games
August 4, 2011
… She ignores the hundreds of examples of “good-will” gamification: people engaging with games on a totally voluntary basis, where contributing to the cause is the compensation. Think of leaving a tip on Foursquare after dining in an exceptional restaurant: that’s something I’ve done several times, not for the points or badges but because I just enjoy free drinks reviewing places. Closer to home there are the thousands of volunteers who’ve contributed to digitizing …
Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogamecrowd, crowdsourcing, game design, game mechanics, games, Gamification, jane mcgonigal, microwork, new york times, Non-game, Video game, videogame | Leave a comment
April 11, 2011
… Missing the points?
Here at Microtask we’re “out and proud” gaming fans. We play games, we write about games, we make games. However, being a mature and friendly organization, we realize that sometimes it’s good to check in with the opposition (even if it’s just so you know where to aim). Happily for us, critics of gamification rarely lay into full-blown games like Digitalkoot. Instead they tend to attack companies like Foursquare, who apply game-mechanics to non-game …
Tags: crowd crowdsourcing game game design game mechanics gamesourcing Gamification Gamify iPhone Margaret Robertson microwork Video Gamescrowd, crowdsourcing, game, game design, game mechanics, gamesourcing, Gamification, Gamify, iPhone, Margaret Robertson, microwork, Video Games | 9 Comments
March 31, 2011
… new crowd interested in scientific experiments. So what’s the next step? Instead of creating games that model biological processes, what if scientists started “playing” with actual molecules?
Microscopic evolution, real life fun
That’s exactly what Stanford researcher Ingmar Riedel-Kruse and his lab group have done. The Biotic Games project enables players to interact directly with microorganisms. The game’s “hardware” is a simple console which is hooked up to a lab …
Tags: AIDS biotic games Carnegie Mellon University crowd crowdsourcing fate of the world foldit Game Developers Conference Golden Gate Bridge interface microtask microwork Pac-Man san francisco Stanford University Twitter Video game Web 2.0 Summit widesourcing WorldAIDS, biotic games, Carnegie Mellon University, crowd, crowdsourcing, fate of the world, foldit, Game Developers Conference, Golden Gate Bridge, interface, microtask, microwork, Pac-Man, san francisco, Stanford University, Twitter, Video game, Web 2.0 Summit, widesourcing, World | 2 Comments
May 30, 2010
… friend I did some networking, attended as many seminars as possible, and interviewed people for a games podcast we are producing. Amongst many interesting seminars, Insomniac’s Community Director Ray Schneider delivered a challenging lecture on how, as a game developer, you should always maintain a dialogue with the various communities that orbit your games. This applies to online multiplayer games, but also to any game likely to build a fan base.
During the speech he stressed how …
Tags: analysis community feedback games Ray Schneider sentiment Sonic the Hedgehoganalysis, community, feedback, games, Ray Schneider, sentiment, Sonic the Hedgehog | 1 Comment
March 20, 2010
… not spend a large portion of your free time fighting wars, racing cars or shooting monsters in a video game. In which case, you’ll have to take my word for the fact that just as in the real world, advertising is now pervasive in the virtual world of video games. While I’m not that avid a gamer anymore (I’ve spent the last 15 years in the games industry, and – like dealers of non-virtual drugs – I don’t get high on my own supply), my annual pilgrimage to the Game Developers …
Tags: Coke EA Sports games GDC GDC2010 In-game advertising MMO obama Pepsi Sarah PalinCoke, EA Sports, games, GDC, GDC2010, In-game advertising, MMO, obama, Pepsi, Sarah Palin | 1 Comment
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