Tag Archives: videogame

Heather Chaplin: gamification’s worst nightmare?

Posted on by Tommaso De Benetti

… champion.

Reality fights back

Step forward Heather Chaplin. Ms Chaplin is no videogame hater, quite the opposite. She’s the author of popular gaming history book Smartbomb and has worked as a videogame journalist for The New York Times, The Los Angeles Times and GQ.

Chaplin is a fan of grown-up gaming (less “kill the zombies” more “design public healthcare for the zombies”). Back in 2009, she made big waves at GDC when she accused game-developers of being …

Tags: crowd crowdsourcing game design game mechanics games Gamification jane mcgonigal microwork new york times Non-game Video game videogame

, , , , , , , , , , , | Leave a comment

The Travelling Salesman is back – Part 2

Posted on by Tommaso De Benetti

… situation. Nobody seemed bothered by that…They were all setting up new startups, also the videogame industry was heavily recruiting.” Great vibe aside, Kris admits that some of the island’s rural residents had their doubts about a tech revolution being delivered by city boys who could barely handle a Land Rover.

The final leg of the journey was through Denmark. Here Kristoffer found an interesting and active scene, surprisingly similar to Finland’s. Stopping off at the …


Revenge of the gamers: an epic win for the world

Posted on by Tommaso De Benetti

… and misunderstood

Jane McGonigal argues that, far from the stereotype of the slack-jawed loner, videogame players are, in fact, engaged, active and motivated to collaborate with each other. Basically, gamers are better at operating in their virtual lives than most people are in their real ones (ignoring the bloodthirsty, megalomaniac nature of their virtual personas, of course).

The statistics are astounding. Globally, every week, people spend the equivalent of 3 billion days playing …


Behind the façade: How crowdsourcing will bring videogames to life

Posted on by Tommaso De Benetti

The history of the videogame industry has been quite a ride, every bit as dramatic as some of its action packed creations. As the style and complexity of games has evolved, so too has the creative process behind the scenes. Now, more than ever, is an exciting time for the industry as number of developments – notably cloud computing – seem likely to revolutionize the way we interact with computers.

What began …