Tag Archives: virtual currency
July 17, 2010
… games like StarCraft in front of television audiences of millions. Hundreds of thousands of virtual gold farmers in China, Vietnam and elsewhere are paid an hourly wage to harvest treasures in online games like EverQuest 2. And most recently, companies like CrowdFlower have started to hire gamers and online community members to carry out real chores like categorizing search engine results and verifying links. The catch: these workers are paid in virtual currency.
No wonder some …
Tags: Adam Smith Crowdflower EverQuest games gold farmers Karl Marx StarCraft virtual currency workAdam Smith, Crowdflower, EverQuest, games, gold farmers, Karl Marx, StarCraft, virtual currency, work | 6 Comments
April 7, 2011
… hear more about goldfarming, crowdsourcing, distributed work and other areas of the so-called â€śvirtual economyâ€ť.
As with any industry in its infancy, exactly what is meant by these terms is unclear, and rapidly evolving. (If you find it slightly confusing, donâ€™t worry: it probably just shows you have been paying attention.)
This is why we are so excited about the new study Knowledge Map of the Virtual Economy by Vili Lehdonvirta (researcher at the University of Tokyo and …
Tags: Amazon Mechanical Turk crowd crowdsourcing gamesourcing microtask microwork National Library of Finland Optical character recognition University of Tokyo Ville Miettinen virtual economies virtual economy virtual item workAmazon Mechanical Turk, crowd, crowdsourcing, gamesourcing, microtask, microwork, National Library of Finland, Optical character recognition, University of Tokyo, Ville Miettinen, virtual economies, virtual economy, virtual item, work | 4 Comments
December 7, 2010
… games had moved on since the days of Pong and Space Invaders. Despite the obvious coolness of my virtual worlds, mom would perpetually storm up to my room and start yelling about irritating trivia like â€śschool workâ€ť, â€śdoing your choresâ€ť, and the so called â€śreal worldâ€ť waiting outside the damn door.
Now, at last, game designer and researcher Jane McGonigal has finally given me the argument I so desperately needed as a child (given I started with a Commodore 16 at age five, …
Tags: commodore 16 crowd crowdsourcing crowdsourcing platform distributed work game designer jane mcgonigal massive multiplayer playing games space invaders superstruct virtual worlds world of wacraft wowcommodore 16, crowd, crowdsourcing, crowdsourcing platform, distributed work, game designer, jane mcgonigal, massive multiplayer, playing games, space invaders, superstruct, virtual worlds, world of wacraft, wow | 6 Comments
June 1, 2010
… who specialize in helping people with stuck characters, missing items and abusive co-players in virtual game worlds. This, if anything, is work born digital!
Studies of time-use indicate that the time spent with digital media continues to grow even in countries where it is already high. As we think about the possible future impact of increasing ICT adoption on work and society in general, it makes sense to consider not only how existing processes will change because of our engagement with …
April 21, 2010
Soldiers of fortune
But this trend, it seems, only applies to the real world. In the virtual world â€“ perhaps to satisfy our primordial urges â€“ warfare and farming are booming. According to Geekologie, with 11m subscribers, there are more people playing the MMOG (massively multi-player online game) World of Warcraft than there are living in New York City. Together the 4.5m European and North American subscribers generate over $800m in revenue each year. The North Americans …
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